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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Christmas
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Christmas

(3)
Interactive activities for whiteboard or computer on the Nativity story and how Christians celebrate Christmas today. Activities are differentiated at various levels. They include an electronic version of the Nativity story, discussion topics on the meaning of Christmas, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
Minibeasts activities
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Minibeasts activities

(65)
A study of minibeasts, using Powerpoint and Smart notebook and worksheets. Other topics covered: Living things; Living things and their environment
Wedding service
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Wedding service

(6)
This interactive resource is suitable for early years and key stage one pupils. It has been created to support and develop aspects of the story book Wedding Service in the Christian Special Places series and the accompanying Teachers’ Handbook, Exploring Christian Special Places. The key stage one series was commissioned by ACCAC and published by the Welsh National Centre for Religious Education
Nursery rhyme scenes
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Nursery rhyme scenes

(2)
Using nursery rhymes to develop reading for meaning aims to familiarise young children with nursery rhyme scenes and characters. The screens are designed to encourage speaking and listening skills through listening to commentaries and contributing orally to class or group discussion. The activities are suitable for whole class or small group use. Teacher guidance will be of fundamental importance in ensuring that pupils develop their speaking and listening skills effectively when using the resource.
Writing stories
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Writing stories

(2)
An interactive resource where pupils read through a story with the teacher, sequence events, describe characters and write a story.
The farm
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The farm

(2)
The Farm takes pupils on a virtual journey of a livestock farm. They see pigs, ducks, hens, horses, cows and sheep. There is a small information screen about each animal and where it lives, and then some activities involving counting animals and matching animals. Pupils can also sing along to the Old MacDonald had a farm nursery rhyme. Learning objectives: to recognise and name different sorts of farm animals, to count to nine, and to listen to and recall a nursery rhyme.
Time
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Time

(2)
This introduces pupils to times of the day during a school day, including meal times. Pupils follow a short story about a boy called Gwyn as he goes through his daily routine. They have the opportunity to sequence three events of his day and his meal times pictorially and then follow this up in the form of cut-and-stick worksheets. Vocabulary introduced includes: breakfast time, lunch time, tea time, morning, afternoon, evening, night. Desirable outcomes: to begin to understand the idea of time and to sequence correctly.
The story of 2
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The story of 2

(2)
Learn all about the number 2. This activity introduces pupils to the number 2. Pupils follow a character through a story where she finds two of every item. Pupils then learn how to correctly form the number 2, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Diwali
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Diwali

(5)
Interactive activities for whiteboard or computer on the story of Rama and Sita and how Hindus celebrate Diwali today. Activities are differentiated at various levels. They include an electronic version of the story, discussion topics on the meaning of Diwali, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
Goldilocks and the 3 bears
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Goldilocks and the 3 bears

(3)
This cross curricular set of interactive resources surround the story of Goldilocks. The resources are designed to allow very young children to work independently where possible, with most resources having audio support. They are also particularly suitable for use on an interactive whiteboard. Written using Textease, the resources do require specific software (free) to run - a link to which is found on the resources front page.
The story of 8
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The story of 8

(1)
Introduces pupils to the number 8. Pupils follow a character through a story where she finds eight of every item. Pupils then learn how to correctly form the number 8, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 3
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The story of 3

(1)
Learn all about the number 3. This activity introduces pupils to the number 3. Pupils follow a character through a story where she finds three of every item. Pupils then learn how to correctly form the number 3, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound
The story of 5
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The story of 5

(1)
Learn all about the number 5. This activity introduces pupils to the number 5. Pupils follow a character through a story where she finds five of every item. Pupils then learn how to correctly form the number 5, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
Literacy Activity Builder - Early Years
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Literacy Activity Builder - Early Years

(1)
Activities to support all areas of the curriculum from early years to year 6. The activities can be used stand alone or as part of an introduction or plenary session. Each activity has teacher guidance notes attached.
Matching Level 1
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Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Colours
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Colours

(1)
Teaches children the names of colours through a story. The teacher reads through a story about Cerys the cat, who is trying to buy a hat to match her red coat. She tries on blue, green and yellow hats before finding a red one. Pupils have the opportunity to interact with the story by saying if they think each hat matches the coat. They then sequence the beginning, middle and end of the story by putting pictures in the right order. Pupils test their colour-matching skills by dressing Cerys in matching coats and hats.
Matching Level 1
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Matching Level 1

(1)
A set of matching activities in the form of an interactive game of Snap. Pupils are required to match: pictures, shapes and colours. This resource can also be accessed by switch users via a switch interface which emulates the enter key. Suitable for older pupils with SEN
Literacy Activity Builder
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Literacy Activity Builder

(1)
These activities have been made to support all areas of the curriculum from Early Years to Year 6. The activities can stand alone or used as part of an introduction or plenary session. Each activity has teacher guidance notes attached.